My current working theory is that porting Metro Exodus to UWP has caused all sorts of issues with permissions, where normally the user files of the game are easily accessible, e.g. resolution) - threadĬonfig and save files are very hard to locate and edit - threadĬannot switch to DX11 despite it being a graphics option - threadĪfter first cutscene, can't login to Xbox Live - thread thread (real GFWL flashbacks here) Game won't save - thread thread thread - even this poor chap losing 3 hours progress If you are one of the lucky people who can 'play' the game, you're likely to encounter one or all of the below issues: Now this does not guarantee it'll work - in fact it hasn't been installable on one of my PCs and the issue still isn't fixed. Make sure to install the latest Xbox beta and make sure to update to Windows version 1903 (the May update), then you'll need to buy the game or subscribe to Xbox Game Pass for PC. More painful is the realisation that many problems are probably the result of the restrictive Universal Windows Platform (UWP) that Microsoft Store applications must be contained within.įirstly - not being able to install the damn thing - threads mention many people cannot install the game, giving error message 0x80070005 even with the above updates both installed. It's a harsh reminder of the problems gamers faced with Games For Windows Live back in 2007. Even though Metro Exodus was released 4 entire months ago, its new release on the Microsoft Store reminds us more of rushed console port than a smooth launch you'd be expecting. It also helps that it's available for the princely sum of $1, contained within a 1 month trial in the newly branded Xbox Game Pass for PC. With the announcement of Metro Exodus on Microsoft Store excited you, then it might be because Metro has been broken free from its exclusivity from the Epic Games Store.
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